The options to KMines are set by selecting -> from the menubar. This will bring up a dialog box.
This dialog box is divided into three sections.
The first option, labeled Enable ? mark, determines whether you can mark squares as “questionable”. If this option is checked, then right clicking the mouse will first cause a square to be flagged. If you right click again on the same square, the flag will change to a ?, to indicate you don't know if there is a bomb there or not. If you click again, the square will change back to blank.
If there is not a mark in front of this option, the first ? symbol.
mouse click will change the square to a red flag. The second will make it blank again, thus skipping theThe next option down, labeled Enable keyboard, determines if the keyboard shortcuts will work while playing the game. The default keyboard shortcuts are given in the section called “Default Keyboard Shortcuts”, and can be changed by selecting ->.
The only keyboard shortcuts affected are those responsible for playing the game. Keyboard commands such as and , still work, regardless of this option.
The Pause if windows loses focus option will automatically pause the game if the KMines window loses focus. When the game is paused, the gameboard disappears, so you cannot use pausing the game as a way to cheat!
The "Magic" reveal option switches on “Magic reveal” mode. In this mode, KMines does most of the gameplay for you: If you have uncovered enough squares to be able to tell with certainty that a square contains a mine, KMines will automatically mark it as a mine, and perform an autoreveal on squares for which it has marked the correct number of mines. Note that when you have this mode switched on, your scores do not count as highscores.
The last section of this tab allows you to change the action of each of the three mouse buttons. Your options are:
This will reveal the contents of the square. If there is no bomb, then a number will appear. If there is a bomb under that square, then the bomb will explode, and the game will be over.
Clicking on a square with this button will automatically reveal all neighboring squares that are not marked with red flags. If one of those neighboring squares has a bomb under it, the bomb will explode, and the game will be over.
Clicking with this button on a square will cycle through blank, red flag, and question mark.
Clicking with this button on a square will mark/unmark with a question mark.
The top three color buttons determine the Flag Color, Explosion Color and Error Color.
The rest of this page is concerned with mines colors. To adjust, simply click the color button beside each description, and select the new color.
Finally, if you are not finding the existing configurations challenging enough, you can set up a custom game here. Use the sliders to change the Width, Height, and the percentage of the board covered with Mines. The default game has 15 percent of the board covered, so there is plenty of room to make the game harder.
Once your changes are complete, click to make them permanent.
If you want to abandon your changes, click to abort the changes.
If you click on Defaults, the default settings will be restored. Click OK to make these default changes permanent, or edit the settings some more.
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